Wednesday, May 27, 2009

Dota-Allstars 6.57b AIPlus v1.52 Revision 1 Free Download

Dota 6.57b AIPlus - Dota-Allstars 6.57b AIPlus 1.52 Map Revision 1 Free Download, the latest DotA 6.57b AI for Dota 6.57b. This map is updated to the latest version and more importantly it fixes the bugs with Alleria the Windrunner that crashes the games on the previous Dota 6.56 AIplus. Here what BuffMePlz said about his latest map:

DotA Allstars 6.57b AI+ 1.52 Revision 01
This is a port of RGB's AI+ 1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

Warning: There is no AI for Lifestealer, Invoker, Clockwerk Goblin, Admiral Proudmoore nor Windrunner. They will get items but will neither use nor learn their skills.

KNOWN BUGS
* AI don't properly react to -nb, -nm and -nt modes.
* Some exploits that should have been fixed are still in the game, just don't use them. If you really want to cheat against AI, just use -test.

Commands that have yet to be implemented properly:

* -ah
* -afk
* -kickafk
* -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
* -cm

__________________________________________________

FUN TAVERN

Additionally, I have added two Fun Taverns in the lower right corner.

Currently includes fifteen legacy heroes (possibly more in the future):

* Old Invoker (6.12b)
* Old Lifestealer (6.48b)
* Old Silencer (6.12b)
* Gambler (6.06)
* Old Morphling (5.84b)
* Old Stealth Assassin (5.84b)
* Old Pudge (5.51)
* Old Chen (5.64)
* Old Medusa (5.84b)
* Void Demon (3.0d)
* Rider (5.72)
* God of Wind (6.01)
* Flame Lord (5.51)
* Avatar of Vengeance (6.32b)
* Astral Trekker (3.0d)

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

6.57b Port of AI+ and -fun content by BuffMePlz.

__________________________________________________

CREDITS

* Tenshinhan DN
* Overflow_GR
* Duvon
* Strikur--
* Counter_Helix_axe
* Catalyst
* chaser02
* Green_Sliche
* cp6uja
* NNCCMMLL

Dota-Allstars 6.57b AIPlus 1.52 Map Revision 1 Changelogs:

Changelog:
Revision 1
-First update to 6.57b
-Fixed a bug with long gametype commands
-Fixed display text for -csXX
-Fixed a bug with Roshan's armour aura after 50 minutes
-Fixed a bug with selling Aghanim's Scepter
-Fixed a bug with -pe on the Scourge side
-Rewrote Focus Fire to prevent crashes with AI
-Rewrote the way AI purchases and sells Bottles to address a problem with dropping items
-AI Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25)
-AI Keeper of the Light now properly learns attribute bonuses
-Run Down (Rider) now gives vision of the targeted unit
-Improved the targeting and behaviour of Betrayal (Old Invoker)
-Fixed seeing a dummy ability when swapping with AI Sand King

*Unofficial fixes
-Fixed some typos (Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)


Download link(please clik link below for free download):
Dota 6.57b AIPlus Rev. 1

Sunday, May 24, 2009

Magic Stick, is it ever worth it?

Q: I was sort of excited for Magic Stick, but I've rarely seen it in games, and when I have, it's been terrible. Are there any circumstances where it doesn't suck?

A: People don't remember that it's only 210g. Buy it from a sideshop when you have the money.

It's useful when facing a dual lane heroes with active spells(or a soloing serious spammer like zeus and bristle).
Everytime PA blinks or slows, you get a charge. Everytime Phantom lancer goes invis, you get a charge. Everytime windrunner even farts, you get a charge. Every now and then you get a charge on your lane and earlygame 15mana is a lot. You don't have to wait till it's full 10 charges, charges are just as effective when used right away.

Also it's a good for radaring ganks and junglers.
1) You are running through woods and suddenly you get a charge. No allies on minimap, you know there's a hero jungling. Profit, for only 210g.
2) You are laning down and miss is called for mirana, pudge, puck etc. and you get a charge. You know something is coming, hug the tower, get called a maphacker, maybe get a kill from towerdivers, profit, for 210g.

Also you wouldn't believe how many times that 210g item has saved me while I'm escaping.
In order to catch you, enemies throw slows or use other chasing abilities, which give you charges, and you can take another hit again.

Also for 210g you get more information on lane. You know when that Booty Hunter went invis in fog, and you know when that Kunkka used his aoeslowstunnuke and you have to run, and you know when Windrunner casted Powershot and you have to dodge, you won't miss the Bara's close range charge, Rexx's axes won't go unnoticed, you got the idea.

Also, do remember that it still costs 210g. 
When it saves you once or gives you kill, it has already paid itself back.
210g only means that it's not supposed to be bought at the fountain in beginning of the game, but minutes later from sideshops.
Did I mention it costs only 210g?
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