Thursday, May 21, 2009

A Metagame Shift in Competitive DotA

 This change will be important in the tournament scene. In addition to changes in the professional team in recent tournaments, the new version displays the creativity and ingenuity of the actors. 

The most significant change will be to "nerve" to Kelen's Dagger of leakage, also known as Blink Dagger. Well, friends, Blink Dagger will be more appropriate name, since the ability to blink is forbidden three seconds (from the last time you were affected). If you look at the replays before the tournament, it is easy to imagine how Kelen's Dagger of Escape is a name. With this change, the dagger may be used to escape on occasion. Escape which you most likely be achieved without a dagger in the first place. Dagger will be primarily used as a tool for positioning of key skills, such as the epicenter, reverse polarity, Echo Slam, freezing or field. 

Conversely, the heroes have a flash, as well as the capacity could be increased in a number of choices. Heroes, as the Queen of Pain, the Dark Dragon and fairy LED most likely find the tournament to play in games to come. Given the Akasha, the Queen of Pain is already widely used in tournaments, it will be interesting to see how the teams took their ranges in the selection process for each party. Although the puck, Dragon and fairy Ish'kafel, Dark seeing is a new hero, who must be allowed in a tournament, their innate ability to flash will be a key factor in their selection. 

Another key factor is at stake is the loss of an empty bottle at the top and bottom bar secret stores. You will need your chicken more than ever. Now called the Goblin boutiques, showcases a slew of various items are, of course, key elements of the higher points. These stores are always accessible from the track. You have your hero navigate closer to the store to buy everything is permitted. These stores also create flexibility in the choice of the track, because the credits are available. 

From a higher perspective of a lot of changes in the new version of the game better. Games should end more quickly than usual because it is much easier to kill. Taken together, these changes are good and where appropriate, in accordance with the overall objective of the creator. It will be interesting to see what the experts of these changes and how to incorporate them into their strategy.

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