Tuesday, July 19, 2011

DotA Phoenix: Icarus The Phoenix Guide, Strategy & Build

. Icarus is another addition to the Sentinel Strength hero along with Tuskarr in DotA 6.70. This post will provide you with the Phoenix Skill Description, the Phoenix Guide, the Icarus Strategy, the Icarus Item Build and Icarus the Phoenix Skill Build.


Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.



Alliance: Sentinel

Strength: 22 + 2.9 (Primary)
Agility: 12 + 1.3
Intelligence: 18 + 1.8

Base Damage: 56-64
Starting Armor: 0
Movement Speed: 290
Attack Range: 500


Icarus The Phoenix Skill Descriptions

Icarus Dive

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP

Note: You can also press the same hotkey or another skill or stop hotkey anytime to end the dive

A cool move which allow you to damage and yet gaining magic immunity for 2 seconds. It can also be used as escape mechanism, just immediately press the same hotkey to stop on desired location. Also an effective measure to ruin enemy gank by prevent them to attack for several seconds. Cost you some HP though.

Fire Spirits

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.

Maximum Growth Time: 10 seconds

Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400

Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP

Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.

Another unique skill from Phoenix. You can attack or healing with the spirits. You must direct each summon to your target. For maximum benefits, cast this and wait several seconds before engaging the enemy. Don't forget that the spirits AoE is pretty decent, so you can gather and heal several heroes at one time.

Sun Ray

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.

Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.

Can be toggled on and off.

Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 4% of Target's Max Life

Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max

You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

PS: You control the direction of the ray using right click and the beam will move towards that angle. Automatically shuts off if you are silenced or stunned

This move is remind me of Cyclops from the X-Men. The damage is quite huge, however you won't be able to move freely when you cast this make the Sun Ray as the hardest Phoenix's skill to use.

Icarus the Phoenix Ultimate

Supernova

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Hero Attacks Required (to kill sun): 5/7/9
Duration: 6

Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5

Cooldown: 110
Manacost: 200

We already saw this skill on DotA 6.69 Phoenix Quest. A situational skill which can either killed you or change the tide of battle. You can use it with another massive disable like Black Hole for maximum benefit. You can also use it on the fog to prevent the enemy hit you easily. Another combo is by using Icarus Dive before Supernova which prevent the enemies to hit you for several seconds.

Icarus The Phoenix Skill Build

1. Icarus Dive
2. Fire Spirits
3. Fire Spirits
4. Icarus Dive or Sun Ray
5. Fire Spirits
6. Supernova
7. Fire Spirits
8. Icarus Dive
9. Icarus Dive
10. Sun Ray or Icarus Dive
11. Supernova
12. Sun Ray
13. Sun Ray
14. Sun Ray
15. Stats
16. Supernova
17-25. Stats

Icarus Dive can be an escape mechanism on early game. Maximize Fire Spirits for a quick and massive heal. You can use it for early ganking too. Then choose to maximize Icarus Dive or pick a lvl 1 Sun Ray depend on your playstyle. Always take Supernova whenever it can be taken. The last part is maximizing Sun Ray and stats.

Icarus The Phoenix Item Build

1. 3x ironwood branch, Magic Stick, 4x Clarity Potion
2. Boots of Speed
3. Finish Magic Wand
4. Finish Arcane Boots
5. Medallion of Courage

Icarus' core item should be like this:


Magic Wand - Obviously used for instant regen (HP and Mana). Best when enemy has spell users.

Power Treads - Give some str (which mean HP and damage), MS, and AS. Good for increasing your dps but will reduce your spell usage cause your limited mana. Its not a problem cause you can change it onto int Treads everytime you want.

Medallion of Courage - Provide you with armor and mana regeneration which are you lack on early game. It also have an active ability for reducing an enemy's armor by 6. Very useful for ganking.

Boots of Travel - Using your Fire Spirits you can do easy farming in early game. Teleport to bunches of enemys creeps and ka-ching, your sacrificed Fire Spirits would turn into gold.

Arcane Boots - An alternative to Treads. You will need when you want to be a supporter. Use this to replenish your mana.

Bracer - an optional item. You can purchase this item for additional stats. Can be upgraded to Janggo of Endurance later which is good for positive aura.

Hood of Deviance - a situational item. Very useful when enemy's team has good nukers. Plus HP regen. Can be upgraded to Khadgar's of Insight.

Luxury late game items:


Shiva's Guard - Unlimited mana, Nice armor, Aoe nuke and slow. An absolute item for Icarus.

Assault Cuirass - Gives you armor and it's IAS is AOE. Plus armor reducer which make your enemies suffer. Perfect item for late game.

Heart of Tarrasque - good item for survivability during battle because it gives huge amount of HP. Also +40 damage boost for a strength hero like Icarus.

Buriza do Kyanon/ MKB - DPS items. No need further informations. Just choose one of these ancient Weapons and you can be a DPS machine.

Satanic - Another EHP boost item. Gives you lifesteal, HP, armor, and damage. Plus 3.5 seconds of 175% lifesteal is always welcomed.


Icarus The Phoenix Strategy

You can pick this hero when your team needs supporter, nuker, late carry, or supporting chaser.

You need to be supported by:
- Mass Disablers :
Just to make sure your Fire Spirits or ulti land into the right target without scratch on your body. It will be enemy's nightmare when Supernova lands together with Overgrowth or Blackhole. You can also combo your skills with Chronosphere.

Beware of his counter:
- Attack speed boosters:
such as Jah'rakal, Ursa, and Syllabear. They will ruin your ulti in no time.
- Silencers and Manabreakers:
can't do anything except do normal attacks. Including Lucifer the Doom Bringer, a hero with an awesome spell which is troublesome for a spell depended hero like Icarus. No escape or ulti means death.
- Dps heroes with silence skill:
such as Traxex or Rikimaru.
- Heroes with illusions ability (including manta carrier):
Their mirror's hit counted on your ulti. So be very-very careful if you fought this kind of heroes.

On early minutes, lane with your teammate. Or if theres no one want the mid just take it. Consider you are slow cause confused to pick a hero (-ap,-se,-rd mode) or items (-ar mode). lol. Focus on farming and denying. It will be best if you can harass and dominate the lane. Remember that Icarus dive is your only escape mechanism this phase of the game and its drain your mana a lot with little nuke damage, so dont use it too much. Instead use Fire Spirits to harass while healing you and your teammate. Try to not push the lane unnecessarily. If you go mid lane and get to above lvl 6, you can try to gank a lower level heroes. The combo is simple. Use your Fire Spirits in approximate 1200 range from your target. Wait for about 6 secs or above. Just before the spirits get big, then Icarus Diving and stop as close as you can from your target (max 400 range). If youre not close enough just walk into them. For maximum damage, dive then stop behind them and keep attack them while the clock ticking. For several seconds, your Fire Spirits will sacrifice themselves. Makes your enemies in range feel the damage and perhaps die. Of course It will be more effective with help of your teammates.

In the middle of the game, You can stop farming. Do gank almost every chance of this phase of time. You can go with your partner or solo if you see some low-HP heroes in the side lanes. Use your ulti effectively so you dont die when your Supernova is pop-up in the middle of battle. But in this phase you'll be dominator of the game if you can use the maxed Fire Spirits well. Still, farming is needed to gain gold and push the lanes. Use your Fire Spirits Aoe damage for fast killing creeps. When the other team feels their defense is in the pinch, they'll try to help. And this is your chance to send em back to their fountain (you always call this death :P).

Late game is the time for Icarus to change his strategy. He is not as strong as when he is in the mid-game. So stay safe and help your teammates when team clashes occurs. This phase of the game let you use your Sun Ray a lot. Cause when maxed, this skill is very powerful to make that enemy tank or carry burned to death. Or at least slowed him down so your carry teammate can easy kill him (exept for blinkers and windwalkers and escape mechanism carrier).

Based on: Playdota Guide

This post contain Icarus Guide & Build - The Phoenix Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Phoenix Forum.

Monday, July 18, 2011

Razor Guide - the Lightning Revenant Strategy


The Lightning Revenant skills is totally remade on Dota 6.60. That makes the previous guide about Razor is obsolete. This post will cover Razor the Lightning Revenant new skills, ability, skills build and items build. Despite of that, many people say that now Razor is imba. Let's check the new stuff.

Base Stats
Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2

Attack Range: 475
Movement Speed: 295


Plasma Field
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.

Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600

Cooldown: 16
Manacost: 125

Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.

Static Link
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.

Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.

Cast Range: 600
Break Range: 700

Manacost: 20/30/40/50
Cooldown: 45/40/35/30

Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.


Unstable current

Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.

Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2

Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows



Eye Of the storm

The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)

Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60

Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.

Skills Build
Lv 1 : Plasma Field
Lv 2 : Unstable Current/Static Link
Lv 3 : Plasma Field
Lv 4 : Static Link/Unstable Current
Lv 5 : Plasma Field
Lv 6 : Eye of the Storm
Lv 7 : Plasma Field
Lv 8-10 : Unstable Current
Lv 11 : Eye of the Storm
Lv 12-14: Static Link
Lv15: Stats
Lv 16: Eye of the Storm
Lv 17-25: Stats

Plasma Field is maxing first as it's your primary nuke and farming tools. The second skill choice is depends on your enemies. If your enemies is melee, Static Link will be a good tool to increase your damage with cheap mana and improve last hitting. Not to mention the enemy damage also will be reduced. If your enemies are range, it's harder to cast and maintain the link. But still, take it on level 4 just in case a close battle is happen, this spell could be handy and the mana cost is really cheap.

Unstable Current is maxed after Plasma Field because you will benefits from the speed bonus and the purge will help you from escaping enemies gank. Static Link and Eye of the Storm is need to maintained within the range, hence Unstable Current will help you chase and keep the distance.

Eye of the Storm taken as soon as possible. When chasing or ganking activate it. This skill is not too efective if there's a lot of enemy creeps, because it will attack the lowest target instead of hero. But if there's nobody else there, your enemy will be crying while hitted by the storm. This skill also gives you a lot of kill on team battle, because it will automatically hit enemy with the lowest HP


Item Build

The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)

Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60

Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.

Skills Build
Lv 1 : Plasma Field
Lv 2 : Unstable Current/Static Link
Lv 3 : Plasma Field
Lv 4 : Static Link/Unstable Current
Lv 5 : Plasma Field
Lv 6 : Eye of the Storm
Lv 7 : Plasma Field
Lv 8-10 : Unstable Current
Lv 11 : Eye of the Storm
Lv 12-14: Static Link
Lv15: Stats
Lv 16: Eye of the Storm
Lv 17-25: Stats

Plasma Field is maxing first as it's your primary nuke and farming tools. The second skill choice is depends on your enemies. If your enemies is melee, Static Link will be a good tool to increase your damage with cheap mana and improve last hitting. Not to mention the enemy damage also will be reduced. If your enemies are range, it's harder to cast and maintain the link. But still, take it on level 4 just in case a close battle is happen, this spell could be handy and the mana cost is really cheap.

Unstable Current is maxed after Plasma Field because you will benefits from the speed bonus and the purge will help you from escaping enemies gank. Static Link and Eye of the Storm is need to maintained within the range, hence Unstable Current will help you chase and keep the distance.

Eye of the Storm taken as soon as possible. When chasing or ganking activate it. This skill is not too efective if there's a lot of enemy creeps, because it will attack the lowest target instead of hero. But if there's nobody else there, your enemy will be crying while hitted by the storm. This skill also gives you a lot of kill on team battle, because it will automatically hit enemy with the lowest HP

Luxuries

Buy a BKB if your enemies has many disabler, they will want you die fast on team battle because of your ultimate. If they lack of disabler, skip BKB and upgrade your Yasha into Manta Style. Manta is a great items for Razor as now it gives +10% movement speed bonus, not to mention it also gives you +26 Agility,+10 Strength,+10 Intelligence and +15% Attack Speed. The images also can help you distract your enemies when they try focusing on you. If the battle is not finished, buy Talisman of Evasion to increase your survivability. The 25% evasion is very neat. Finish it to Butterfly if the battle continues. Skadi is also viable since it gives you health, mana and damage. The only problem is it's very expensive.

Well, the new Razor is more fun to play. Now he is very versatile and can use many set of items build

Friday, July 8, 2011

justice shall be swift

INTRODUCTION

Morted is one of the game-breaking hero with her critical. She has two semi-escape mechanism and can easily strike without attracting attention. After having some hard-core games with her, I realized that she should be bought to light. Though GhostofGuns's guide on her was superb I think its time to once again revive the legend. Im going to show a different way to play her so please be open-minded and test her before spamming my guide to a wall of text.

Damage 46-48
Armor 4.3
Attack Range 100
Attack animation 0.3/0.7
Strength 23 + 1.85
Casting time 0.3/0.5
Agility 17 + 3.15
Base Attack time 1.7
Intelligence 13 + 1
Missile speed Instant
Sight range 1800/800

Her Stats are a bit above average. She has great agility gain thanks to it being her primary even though her starting is average. Strength is amazing and the gain is also good whereas intelligence is ok since she won't be needing a high mana pool.


BACKGROUND

Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks has made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.
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