Q: I was sort of excited for Magic Stick, but I've rarely seen it in games, and when I have, it's been terrible. Are there any circumstances where it doesn't suck?
A: People don't remember that it's only 210g. Buy it from a sideshop when you have the money.
It's useful when facing a dual lane heroes with active spells(or a soloing serious spammer like zeus and bristle).
Everytime PA blinks or slows, you get a charge. Everytime Phantom lancer goes invis, you get a charge. Everytime windrunner even farts, you get a charge. Every now and then you get a charge on your lane and earlygame 15mana is a lot. You don't have to wait till it's full 10 charges, charges are just as effective when used right away.
Also it's a good for radaring ganks and junglers.
1) You are running through woods and suddenly you get a charge. No allies on minimap, you know there's a hero jungling. Profit, for only 210g.
2) You are laning down and miss is called for mirana, pudge, puck etc. and you get a charge. You know something is coming, hug the tower, get called a maphacker, maybe get a kill from towerdivers, profit, for 210g.
Also you wouldn't believe how many times that 210g item has saved me while I'm escaping.
In order to catch you, enemies throw slows or use other chasing abilities, which give you charges, and you can take another hit again.
Also for 210g you get more information on lane. You know when that Booty Hunter went invis in fog, and you know when that Kunkka used his aoeslowstunnuke and you have to run, and you know when Windrunner casted Powershot and you have to dodge, you won't miss the Bara's close range charge, Rexx's axes won't go unnoticed, you got the idea.
Also, do remember that it still costs 210g.
When it saves you once or gives you kill, it has already paid itself back.
210g only means that it's not supposed to be bought at the fountain in beginning of the game, but minutes later from sideshops.
Did I mention it costs only 210g?
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